Large City: Hardtonne

Hardtonne

Hardtonne
Example Sylvin architecture.
StateKingdom of Helsteria
ProvenceChartontare County
Sub ProvenceGreenthmage Dutchy
RegionMaplefire Woods
Founded1161
Community LeaderLord Thugguhz Tinnin
Area403 km2 (161 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation5196 m (17047 ft)
Average Yearly Precipitation141 cm/y (55 in/y)
Population94261
Population Density233 people per km2 (585 people per mi2)
Town AuraTruename Magic
Naming
Native nameHardtonne
Pronunciation/hɑːd/ /tʌn/
Direct Translation[Translation Unavailable]
Translation[Not Yet Translated]

Hardtonne (/hɑːd/ /tʌn/ [Translation Unavailable]) is a temperate Large City located in Greenthmage Dutchy, Chartontare County, within the Kingdom of Helsteria.

The name Hardtonne is derived from the Sylvin language, as Hardtonne was founded by Brachyzoa Ingersoll, who was culturaly Sylvin.

Climate

Hardtonne has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cool 20°C (68°F). Hardtonne receives an average of 141 cm/y (55 in/y) of precipitation, most of which comes in the form of rain during the spring. Hardtonne covers an area of nearly 403 km2 (161 mi2), and an average elevation of 5196 m (17047 ft) above sea level.

Overview

Hardtonne was founded durring the late 13th century in summer of the year 1161, by Brachyzoa Ingersoll. The establishment of Hardtonne was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Hardtonne's construction back out of the project. Brachyzoa Ingersoll pushed on reguardles, and Hardtonne was finished, but starts off as a terible place to live.

Hardtonne was built using the conventions of Sylvin durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Hardtonne is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Hardtonne is buildings are arranged arround a single premissive flagstone mainstreet with many smaller streets branching off of it which gives the city a over all rectangular shape, albit one warped and twisted by the nature of the curves of the main road. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Hardtonne, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Hardtonne's Relic of the World That Was are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the city as needed.

Before you’ve even set foot into the heart of Hardtonne, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same god, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its god. More than it loves wealth. The city is very clearly poor. Buildings are run down in ways that are not imeadiatly obvious. The people are a bit too thin. The market is very eager to sell to newcomers, but not so eager to buy from them. There’s also a general lack of the hum and buzz of healthy industry in Hardtonne.

Civic Infrastructure

Hardtonne possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Hardtonne has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Hardtonne has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Hardtonne. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Hardtonne's parks.

Hardtonne has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Hardtonne.

Hardtonne has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Hardtonne has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Hardtonne has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Hardtonne has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Hardtonne has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hardtonne has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Hardtonne has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Hardtonne's public wards, blessings, and other arcane systems.

Hardtonne has an Administrative Academy which trains individuals in the administrative arts.

Hardtonne possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Hardtonne's grid is powered by hydrogalvanic generators.

Hardtonne's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Hardtonne has a first rate hospital which caters to anyone in need of long term medical care.

Hardtonne has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Hardtonne has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Hardtonne's natural decorations nor waterways.

Hardtonne has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Hardtonne has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Hardtonne has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Hardtonne is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

The locals have cut a deal with some unspeakable entity, trading some form of tribute (benign of horrific) in exchange for the being’s forbearance or assistance. Outsiders may be ignorant of the bargain, or they may know that the community is in thrall but be too fearful of its master to take action against them. The creature likely serves as a protector as well as a tyrant, so the locals may be content with the deal even if it doesn’t offer any further inducement or aid.

Hardtonne's mayor's house was built using a different architectural style from the rest of the town. The style used is known for its buildings being predominantly formed through the combination of basic geometric shapes. However, it shown in the detailing given to the structures such as its characteristic tall columns, intricate detail, symmetry, harmony, and balance in their designs to an astonishing degree of precision. Decorative elements for the buildings tended to be built into the structure itself, making great use of fluting, frescoes, inlays, and embossing.

In Hardtonne the utterance of expletives is impossible within city limits. This has changed as the limits have changed, but has not kept up with slang, or swearing in foreign languages.

The Ooze, Amber near Hardtonne are known to be almost tame, such that they can be put to domestic use.

Hardtonne's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Elven High Magic energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 179
  • Farmers: 269
  • Farm Laborer: 523
  • Hunters: 336
  • Milk Maids: 248
  • Ranchers: 117
  • Ranch Hands: 244
  • Shepherds: 254
    • Farmland: 385527 m2
    • Cattle and Similar Creatures: 23565
    • Poultry: 282783
    • Swine: 18852
    • Sheep: 942
    • Goats: 188
    • Horses, Mounts, and Beasts of Burden: 9426

Craftsmen

  • Arms and Toolmakers: 200
  • Blacksmiths: 188
  • Bookbinders: 117
  • Buckle-makers: 130
  • Cabinetmakers: 229
  • Candlemakers: 314
  • Carpenters: 299
  • Clothmakers: 277
  • Coach and Harness Makers: 101
  • Coopers: 241
  • Copper, Brass, Tin, Zinc, and Lead Workers: 137
  • Copyists: 93
  • Cutlers: 76
  • Fabricworkers: 219
  • Farrier: 571
  • Furriers: 60
  • Glassworkers: 304
  • Gunsmiths: 202
  • Harness-Makers: 90
  • Hatters: 198
  • Hosiery Workers: 66
  • Jewelers: 100
  • Leatherwrights: 269
  • Locksmiths: 93
  • Matchstick makers: 152
  • Musical Instrument Makers: 138
  • Painters, Structures and Fixtures: 112
  • Paper Workers: 129
  • Plasterers: 124
  • Pursemakers: 162
  • Roofers: 102
  • Ropemakers: 95
  • Rugmakers: 92
  • Saddlers: 174
  • Scabbardmakers: 194
  • Scalemakers: 99
  • Scientific, Surgical, and Optical Instrument Makers: 60
  • Sculptors, Structures and Fixtures: 88
  • Shoemakers: 94
  • Soap and Tallow Workers: 290
  • Tailors: 650
  • Tanners: 124
  • Upholsterers: 136
  • Watchmakers: 129
  • Weavers: 248
  • Whitesmiths: 75

Merchants

  • Adventuring Goods Retellers: 66
  • Arcana Sellers: 66
  • Beer-Sellers: 132
  • Booksellers: 136
  • Butchers: 224
  • Chandlers: 235
  • Chicken Butchers: 251
  • Entrepreneurs: 93
  • Fine Clothiers: 235
  • Fishmongers: 241
  • Florists: 56
  • Potion Sellers: 152
  • Resellers: 409
  • Spice Merchants: 132
  • Wine-sellers: 204
  • Wheelwright: 145
  • Woodsellers: 89

Service workers

  • Bakers: 471
  • Barbers: 418
  • Coachmen: 138
  • Cooks: 428
  • Doctors: 194
  • Gamekeepers: 147
  • Grooms: 83
  • Hairdressers: 304
  • Healers: 265
  • Housekeepers: 304
  • Housemaids: 496
  • House Stewards: 277
  • Inns: 88
  • Laundry maids: 188
  • Maidservants: 392
  • Nursery Maids: 177
  • Pastrycooks: 377
  • Restaurateur: 325
  • Tavern Keepers: 377

Specialized Laborer

  • Ashworkers: 130
  • Bleachers: 83
  • Chemical Workers: 53
  • Coal Heavers: 200
  • In-Town Couriers: 209
  • Long Haul Couriers: 219
  • Dockyard Workers: 192
  • Gas Workers: 46
  • Hay Merchants: 79
  • Leech Collectors: 238
  • Millers: 200
  • Miners: 204
  • Oilmen and Polishers: 157
  • Postmen: 235
  • Pure Finder: 121
  • Skinners: 304
  • Sugar Refiners: 53
  • Tosher: 145
  • Warehousemen: 349
  • Watercarriers: 207
  • Watermen, Bargemen, etc.: 254

Skilled Laborers

  • Accountants: 120
  • Alchemist: 150
  • Clerk: 204
  • Dentists: 91
  • Educators: 251
  • Engineers: 132
  • Gardeners: 93
  • Mages: 70
  • Plumbers: 105
  • Pharmacist: 114
  • Professors: 40
  • Scientists: 68
  • Wizards: 40

Civil Servants

  • Adventurers: 91
  • Bankers: 130
  • Civil Clerks: 192
  • Civic Iudex: 107
  • Consultants: 61
  • Exorcist: 235
  • Fixers: 110
  • Kami Clerk: 172
  • Landlords: 190
  • Lawyers: 115
  • Legend Keepers: 162
  • Militia Officers: 942
  • Monks, Monastic: 314
  • Monks, Civic: 269
  • Historian, Oral: 219
  • Historian, Textual: 105
  • Policemen, Sheriffs, etc.: 219
  • Priests: 471
  • Rangers: 130
  • Rat Catchers: 146
  • Scholars: 149
  • Spiritualist: 171
  • Slayers: 52
  • Storytellers: 355
  • Military Officers: 314

Cottage Industries

  • Brewers: 304
  • Comfort Services: 362
  • Enchanters: 105
  • Herbalists: 104
  • Jaminators: 304
  • Needleworkers: 304
  • Potters: 159
  • Preserve Makers: 277
  • Quilters: 138
  • Seamsters: 471
  • Spinners: 261
  • Tinker: 103
  • Weaver: 269

Artists

  • Actors: 97
  • Architects: 37
  • Bards: 142
  • Costumers: 56
  • Dancers: 110
  • Drafters: 61
  • Engravers: 76
  • Fine Furniture Carpenters: 45
  • Glaziers: 101
  • Inlayers: 90
  • Musicians: 277
  • Painters, Art: 48
  • Playwrights: 97
  • Sculptors, Art: 82
  • Wood Carvers: 304
  • Writers: 349

Produce Industries

  • Butter Churners: 349
  • Canners: 294
  • Cheesmakers: 314
  • Ice Merchants: 41
  • Millers: 184
  • Picklers: 168
  • Smokers: 114
  • Stockmakers: 101
  • Tobacconists: 142
  • Tallowmakers: 204

35968 of Hardtonne's population work within a Foundational Occupation.

52638 of Hardtonne's population do not work in a formal occupation, but do contribute to the local economy. 5655 (6%) are noncontributers.

Points of Interest

Hardtonne is known for its unusual rock formations.

POI

History

The the a suit of Lamellar armour of Transmutation, an a suit of Lamellar armour imbued with potent amounts of Transmutation energies was created in Hardtonne by in time immemorial, reportedly some time during the early 2nd century.

History